Follow the Path – Game Rules (first draft)

A card game of conversations, connections, and possily enlightenment. For 5-10 players of any age. Some text about how this can be used to develop understanding, sympathy, empathy for people with ADHD. Or, just a fun party game.
Components: Cards each with a conversation seed (52 of them?) perhaps kind of vague to foster going off on weird tangents. A scoring device? Timer (any old timer app would probably do)? Pencils/paper?
Game Play:
The person with the most prescriptions is designated the first Leader (I’d like a snappier name for the person in charge each round). Leadership passes to the left (clockwise) on each subsequent round. The winner of one game is the first Leader of the next game. To begin, the Leader draws a Seed Card and reads it (to themselves). They start the timer and bein the conversation by respondingto the Seed, without stating it. Let the conversation flow naturally among all the players. It’s not necessary for players to participate in every conversation, but people who don’t contribute can only get points for guessing the Seed. The Leader can try to steer the conversation back to the seed towards the end of the time limit (again, without stating the Seed) for an additional point. It’s natural for a conversation to veer wildly from it’s startign place which is part of the fun, and another source of points. At the end of each round, Play as many rounds as necessary for someone to reach the winning score.
At the end of each round, each player writes their guess as to what the original Seed was and hands it to the Leader who judges whether it is close enough to earn a point. Disputes between a player and the Leader on this point are resolved by majority vote of the rest of the players. Players, including the Leader, who participated in the conversation can also, if they choose, list the topics the conversation passed through.
Scoring: 1 point per player who correctly guesses the seed.
2 (or 3?) points to the leader if no one guesses the seed.
1 point per topic to any player to correctly list the topics covered in the conversation
1 point for the leader if the final topic is germane to the seed.
Winning the game:
The first player to reach 15 points is the winner. If more than one player reaches 15 on the same round, whoever has the higher score wins. If there is still a tie, the tied players play Sudden Death. Each tied player takes turns quoting statements from any of the other players (not her own quote, with correct attribution) from the current round’s conversation. Players are eliminated from Sudden Death when they give an incorrect response (see below). The last player standing is the winner.
Eliminations from Sudden Death:
1. Quotes himself or herself
2. Misattributes a quote
3. Repeats a quote already given
4. Takes too long (we can specify a time or let the players decide how long is too long)
5. Quotes a line not part of the current round (that is, from an earlier round, but quoting Shakespeare would be right out unless a player quoted Shakespeare during the current round).

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